/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						       difficulty_level.h

	$Header: /game/difficulty_level.h $

	$NoKeywords: $

 ************************************************************************/

#ifndef DIFFICULTY_LEVEL_H_INCLUDED
#define DIFFICULTY_LEVEL_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

enum t_difficulty
{
	k_difficulty_easy,			// "Novice"
	k_difficulty_normal,		// "Intermediate"
	k_difficulty_hard,			// "Advanced"
	k_difficulty_expert,		// "Expert"
	k_difficulty_impossible,	// "Champion"

	k_difficulty_count
};

// This is actually instantiated in dialog_score.cpp for historical reasons
// (and the fact that I didn't want to add yet another .CPP file just for 
//  a few strings since difficulty_level.cpp doesn't already exist)
//extern t_external_string const k_difficulty_text[k_difficulty_count];	// available, but not needed
extern const char * const k_difficulty_icon_names[k_difficulty_count];
extern const char * const k_difficulty_help_names[k_difficulty_count];

#endif // DIFFICULTY_LEVEL_H_INCLUDED